Events
First off, a small update to the finish flag - it's now possible to have custom transition for flags. That way you could have smooth default transitions between levels, but a special transition if you enter a different area.


The bigger update is a new object that was created - the event trigger.
It means you can create an area which will execute a certain function once it is touched. That object is indefinetely expandable and i will continue working on it, but these are the events that are already created:

Here some examples what you can do with them:
- Screenshake is pretty obvious (the sprite of the event trigger can also be hidden in the tool):

You can change the background image and color, with a transition. You can have a partly transparent background f.e. and change the sky from one color to another.

or change the color every time the player collects a coin

You can also show static foreground images, and add an animation. F.e. you could slide in a map or some hint on where the player should go.

or combine it with a screenshake for a cheezy jumpscare :P

Some other stuff like changing music or playing a certain sound are possible too, but obviously not showable in a GIF.
Get Pocket platformer
Pocket platformer
Code free tool for creating platformer games
| Status | In development |
| Category | Tool |
| Author | The l0bster |
| Genre | Platformer |
| Tags | 2D, 8-Bit, Animation, Game engine, Level Editor, Metroidvania, Pixel Art, Retro |
More posts
- Demo levels66 days ago
- Layers, copying sprites, scrolling backgroundApr 25, 2025
- Changeable player size and background imagesApr 16, 2025
- Mobile controls for itch.ioFeb 19, 2025
- Moving platformsFeb 12, 2025
- Power-ups, avatars for dialogue, more small changesNov 24, 2024
- Songs on level basis, UI clean-up, more effectsJun 16, 2024
- Layering, zoom-factor, deleteable edge tiles.Mar 28, 2024

Comments
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Woooowww, all of these are really great!
No waaaaaaaaay!!!
This is a very cool update!